AppShotSet

App screenshot guide

App Store vs Google Play Screenshot Requirements

The story can stay connected across stores, but the finished files should not be identical. Apple uses exact display slots; Google Play uses dimension ranges, ratios, device types, and promotional guidance.

Last verified against official Apple and Google documentation: August 23, 2026 · By AppShotSet editorial team
Quick answer

Apple accepts one to ten screenshots in exact display-slot dimensions, while Google Play allows up to eight screenshots per device type within a 320–3840 px range and limits the long side to twice the short side. Build one master story, then reflow it into separate Apple and Google outputs rather than stretching one finished image.

App Store and Google Play requirements side by side

DecisionApple App StoreGoogle Play
Count1–10 screenshotsUp to 8 per supported device type; at least 2 to publish a listing
Phone dimensionsExact accepted display-slot dimensionsEach side 320–3840 px; long side no more than 2× short side
Common portrait canvas1320 × 2868 is one accepted 6.9-inch iPhone size1080 × 1920 follows Google’s 9:16 recommendation pattern
FormatJPEG, JPG, or PNG; no alpha/transparencyJPEG or 24-bit PNG; no alpha
Device organizationSeparate platform/display-size wellsSeparate phone, tablet, Chromebook, TV, Wear OS, Automotive, and XR types
ScalingHighest-resolution assets may scale to smaller device sizes when UI is the sameNo equivalent Apple-style display-slot scaling promise
Promotional guidanceAccurately communicate the app experienceAdditional recommendations influence eligibility and presentation on promotional surfaces

Map one master element to two store outputs

1

Master element: “Plan the week”

Keep the benefit, current UI source, brand palette, and story position as reusable decisions.

A

Apple output

Reflow into an accepted iPhone canvas such as 1320 × 2868. Preserve the main UI focal point and confirm the exact destination slot.

G

Google output

Reflow into a valid Play canvas such as 1080 × 1920. Recheck caption wrapping, larger UI scale, and promotional-surface crop.

The relationship is semantic, not pixel-identical: the same promise and proof can use different whitespace, device scale, and crop in each store.

What changes for the Apple App Store

Exact display slots

Apple lists accepted pixel dimensions for each display family. A finished Google asset does not automatically match one of those slots. Apple may scale a supplied highest-resolution set to smaller sizes when the interface is the same, but you can supply custom assets through Media Manager.

Platform and localization wells

Review iPhone, iPad, and any other supported Apple platforms separately. Verify that screenshots are attached to the intended locale and that the same orientation choice tells a coherent story.

Number and file constraints

Apple permits one to ten screenshots in JPEG, JPG, or PNG and does not accept alpha channels or transparency.

What changes for Google Play

Ranges and aspect ratio

Google permits a wider dimension range, but the long side cannot be more than twice the short side. Its recommendations for 9:16 portrait and 16:9 landscape assets matter when you want screenshots to work well across discovery and promotional surfaces.

Device-specific listings

Phone, tablets, Chromebook, TV, Wear OS, Automotive, and XR can have different requirements. Large-screen screenshots use their own resolution and ratio guidance; Wear OS screenshots must show only the watch experience and must not be placed in a device frame.

Required versus recommended

Google explicitly separates mandatory content rules from highly recommended guidance. A technically accepted phone image may still be poorly suited to recommendations if key content is crowded, unreadable, or cropped.

What should stay connected

  • The audience and primary user outcome.
  • The first-three sequence: promise, UI proof, differentiator.
  • Current source captures and safe demonstration data.
  • Brand colors, type hierarchy, and tone of voice.
  • Claim approvals and localization terminology.
  • Semantic asset IDs and release version.

Do not force identical line breaks, UI scale, or background decoration. Consistency is a shared system, not a requirement that every pixel match.

A reliable two-store workflow

  1. Capture one clean source set at a useful native resolution.
  2. Write and approve the first-three story before layout.
  3. Build the Apple composition in an accepted display-slot size.
  4. Create a separate Google variant and reflow the same hierarchy.
  5. Review both sets at thumbnail size and on representative store surfaces.
  6. Validate dimensions, alpha, order, claims, and device destination.
  7. Export into separate versioned folders and upload manually.

Final comparison checklist

AppleExact slot and platform

Accepted dimensions, correct device well, 1–10 files, no alpha, accurate current UI.

GoogleRange, ratio, and device type

Valid dimensions, appropriate ratio, required count, no alpha, promotional crop reviewed.

  • Neither output was stretched from the other.
  • Caption wrapping is intentional in both variants.
  • The first three assets tell the same prioritized story.
  • Store-specific restrictions are labelled separately from recommendations.
  • Every export is checked against the latest official documentation.

Official sources

Specifications can change. We review these pages monthly and update the visible verification date only after checking the source material.